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Introduced in v1.3, collars are the equivalent of amulets for pets or tamed creatures. Equipping them on a pet confers armor class (AC) bonuses or detriments to it based on the item's enchantment level. Pets do not equip collars automatically, unlike some other equipment. The player will have to first transfer the collar to the pet's inventory, then choose the new equip dialog button.

Obtained From[]

  • Dungeon (chance to be found in chests or lying on the ground);
  • Fine Jewelry (sold if available).

General Effects[]

Effects for wearing any collar, excluding individual collar abilities:

  • Grants +1 charisma bonus if worn by a non-humanoid creature i.e. [pet name] "look cute;"
  • Inflicts -10 charisma penalty if worn by humanoid creatures i.e. "You feel ridiculous wearing the [collar name]!".

Types[]

Collars, as with many items, come in random types, with no indication of what the actual powers might be until identified:

  • Bejewelled;
  • Leather;
  • Spiked;
  • Studded;
  • Legendary (the Gleipnir - an astral collar).

Possible Enchantments[]

[Back to pets]

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