A fountain is a dungeon feature found throughout the dungeon. Players may drink from the fountain or dip items into it, both of which may cause a variety of beneficial or detrimental random effects. Each fountain can be used 5 times before it dries up. In addition to the normal fountain, which appears purple on the map, adventurers may also find red and blue fountains that restore health or mana respectively. A depleted fountain appears yellow on the map.
Fountains may be blessed or cursed although this is not confirmed and not revealed in the game. This hypothesis is based on the observation that, while one fountain may grant a wish for specified item at a specified sum, another may reject the same wish.
See also [wishing costs].
Fountain Types[]
There are three fountain types the player will come across in the dungeon:
- Health fountains (the water turns red when interacted with);
- Mana fountains (the water turns blue when interacted with);
- Normal fountain (water colour does not change).
Drinking Effects[]
- Health fountains (the water turns red) will restore HP as per quaffing an uncursed potion of healing;
- Mana fountains (the water turns blue) will restore MP as per quaffing an uncursed potion of mana;
- Normal fountains will cause one of the following effects:
- Attracting a hostile water nymph who will attempt to steal equipment, run away, and later teleport;
- Very small chance of attracting a hostile water elemental (extremely dangerous at low levels);
- Blindness, as per quaffing an uncursed potion of blindness;
- Hallucination, as per quaffing an uncursed potion of hallucination;
- Paralysis, as per quaffing an uncursed potion of paralysis;
- Single stat increase (random), as per quaffing an uncursed potion of gain ability;
- Stun, as per eating a piece of bat meat.
Dipping Effects[]
Effects of dipping into the fountain include:
- Attracting a hostile water nymph who will attempt to steal equipment and run away (attracting a water nymph will cancel the previous action);
- Very small chance of attracting a hostile water elemental (extremely dangerous at low levels, attracting a water elemental will cancel the previous action);
- A wish: Dipping coins into the fountain will prompt the player for a wish. See the wish page for more details;
- Dipping a scroll into a fountain creates a scroll of blank paper, unless a nymph or an elemental is attracted (existing blessed or cursed status of scroll remains unchanged);
- Dipping a potion into a fountain creates an uncursed bottle of water (existing blessed and cursed status will be removed);
- Dipping a potion into a fountain of health or fountain of mana creates an uncursed potion of healing or uncursed potion of mana respectively (existing blessed and cursed status will be removed);
- Dipping any weapon:
- [Tested] Normal fountain: Nothing happens (metal weapons do not rust);
- [Tested] HP fountain: Metal weapon rusts;
- Mana fountain: Untested.
- Armour and spellbooks cannot be dipped into the fountain.
Tips[]
- The most desirable use for fountains is typically for wishing and blanking scrolls. Gaining HP and MP will be more effective via potions;
- The former will allow players to acquire powerful items, while the latter allows one to copy useful scrolls;
- The deadliest risks from drinking from a fountain are the chances of summoning a water nymph or a water elemental. When drinking from a fountain it is recommended the character have a plan on how to counter these risks;
- Drinking from a red fountain with max HP will slightly increase max HP;
- Drinking from a blue fountain with max MP will slightly increase max MP;
- Dipping a potion into a blue or red fountain, will turn it into a health or mana potion;
- It probably is not worth drinking a red or blue fountain for its HP/MP increase, compared to blanking scrolls. Gaining HP and MP will be more effective via potions found elsewhere.