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A fountain is a dungeon feature found throughout the dungeon. Players may drink from the fountain or dip items into it, both of which may cause a variety of beneficial or detrimental random effects. Each fountain can be used 5 times before it dries up. In addition to the normal fountain, which appears purple on the map, adventurers may also find red and blue fountains that restore health or mana respectively. A depleted fountain appears yellow on the map.

Fountain1

A harmless looking fountain. Looks can be deceiving.

Fountain2

This dialog panel will appear when interacting with a fountain.

Fountain Map

This mini-map shows all three different types of fountains (from left to right): A health fountain, normal fountain, and a mana fountain.

Red Fountain

The health fountain when interacted with, will turn into a red coloured water fountain.

Blue Fountain

The mana fountain when interacted with, will turn into a blue coloured water fountain.

Fountains may be blessed or cursed although this is not confirmed and not revealed in the game. This hypothesis is based on the observation that, while one fountain may grant a wish for specified item at a specified sum, another may reject the same wish.

See also [wishing costs].

Fountain Types[]

There are three fountain types the player will come across in the dungeon:

  • Health fountains (the water turns red when interacted with);
  • Mana fountains (the water turns blue when interacted with);
  • Normal fountain (water colour does not change).

Drinking Effects[]

Dipping Effects[]

Effects of dipping into the fountain include:

  • Attracting a hostile water nymph who will attempt to steal equipment and run away (attracting a water nymph will cancel the previous action);
  • Very small chance of attracting a hostile water elemental (extremely dangerous at low levels, attracting a water elemental will cancel the previous action);
  • A wish: Dipping coins into the fountain will prompt the player for a wish. See the wish page for more details;
  • Dipping a scroll into a fountain creates a scroll of blank paper, unless a nymph or an elemental is attracted (existing blessed or cursed status of scroll remains unchanged);
  • Dipping a potion into a fountain creates an uncursed bottle of water (existing blessed and cursed status will be removed);
  • Dipping a potion into a fountain of health or fountain of mana creates an uncursed potion of healing or uncursed potion of mana respectively (existing blessed and cursed status will be removed);
  • Dipping any weapon:
    • [Tested] Normal fountain: Nothing happens (metal weapons do not rust);
    • [Tested] HP fountain: Metal weapon rusts;
    • Mana fountain: Untested.
  • Armour and spellbooks cannot be dipped into the fountain.

Tips[]

  • The most desirable use for fountains is typically for wishing and blanking scrolls. Gaining HP and MP will be more effective via potions;
  • The former will allow players to acquire powerful items, while the latter allows one to copy useful scrolls;
  • The deadliest risks from drinking from a fountain are the chances of summoning a water nymph or a water elemental. When drinking from a fountain it is recommended the character have a plan on how to counter these risks;
  • Drinking from a red fountain with max HP will slightly increase max HP;
  • Drinking from a blue fountain with max MP will slightly increase max MP;
  • Dipping a potion into a blue or red fountain, will turn it into a health or mana potion;
  • Dipping Weapon

    Contrary to popular belief, dipping weapons a in normal fountain, does not cause rust.

    It probably is not worth drinking a red or blue fountain for its HP/MP increase, compared to blanking scrolls. Gaining HP and MP will be more effective via potions found elsewhere.
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