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Hunger is a character status effect, where as in-game time passes, the player's and pet's hunger level increases and may eventually, inflict even more negative status effects. Eating food will decrease hunger levels to decrease.

Inflicted By[]

Stages of Hunger[]

  • Oversatiated - Dark green icon (ready to explode);
  • Satiated - Light green icon (full);
  • Normal - No icon;
  • Hungry - Light red icon;
  • Starving - Dark red icon (weak with hunger).

Effects[]

Satiated and Oversatiated[]

  • Eating while under these conditions will inflict choking.

Hungry and Starving[]

  • The creature will suffer the weak(ness) status effect: decreased burden threshold;
  • The creature also due to weakness, will frequently faint for a short time;
  • No food intake for a certain duration of time whilst starving, will eventually lead to death.

Prevention[]

  • Always eat until satiated, to avoid unnecessary food spoilage, which will result in decreased food calories;
  • Avoid continuously resting, especially when not carrying any food items. This is usually the main culprit of hunger issues;
  • Wearing an amulet of slow digestion slow hunger level increase speed considerably;
  • Turning food items into pies at the bakery, to avoid food spoilage as well as higher calorie contents;
  • Other tips can be seen at the bottom page of the food article.

Worse Case Scenarios[]

The following methods can be used to temporarily stave off starvation, although some may not be as effective as others:

Tips[]

  • Do not drink water from sewer drains, it will increase hunger.
  • [Untested] If drinking barrels of wine at the wine cellar will decrease hunger.
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