Ogres are large humanoids considered one of the first tougher mid game hostile creatures and should be fought with caution, as its melee weapon can do considerable damage. Their stronger and battle ready cousins are the ogre lords.
Location[]
- Depths of 900-2000 feet;
- Depths of 210-750 meters;
- Gnome Mines;
- Ogre room;
- Fort Ludious.
Loot[]
- Giant club (always wielded, -2 to +2 enchantment);
- Chance to drop a pear;
- Chance to drop 1-2 bits of ogre innards.
Equipment[]
A pet ogre may equip the same equipment as the player, although some require larger versions:
- One amulet or collar;
- One set of body armour (large size);
- One cloak;
- One pair of footwear (large size);
- One pair of gloves;
- One helm (large size);
- Two rings;
- Two shields with one weapon (tested with one large and one small shield);
- One weapon or two weapons;
- Ogres will automatically better weapons and shields;
- Ogres will not automatically cloaks.
Ogre Room[]
Sometimes a large door is the entrance to an ogre room, usually consisting of 3-5 waves with 1-3 ogres each. Clearing the room may uncover treasure consisting of body armour and shields.
Tips[]
- Fire damage can burn non-metal items. This may be an effective tactic to decrease the effectiveness or even destroy the giant club an ogre wields.