The shocking sphere is found in the mid and lower sections of the dungeon. These crackling violet spheres are able to fly though move very slowly. Their attack consists of shock damage at melee range and will not self-explode as with flaming spheres or freezing spheres.
Location[]
- Depths of 800-2200 feet;
- Depths of 260-850 meters.
Loot[]
- None.
Traits[]
- Alignment: Neutral;
- Attack: Shock, melee range. Chance to charge (or overcharge) wands in inventory;
- Deaf: Immune to effects of musical instruments;
- Movement: Flier, slow;
- Resistance: Sleep.
Charging[]
- A wand that is equipped is most likely to be charged, but any wand carried and not in a container may also be charged. Each hit from a shocking sphere can typically add 2 to 8 charges to a wand. If a wand is overcharged in this manner it will explode and be lost. Most wands can safely hold 10 charges without incident;
- Shocking spheres have far less damage output and movement speed than energy vortexes however and this makes them the better source for renewable wand charges. By luring them to locations that you can maneuver around freely, they can be farmed for an inexhaustible source of charges.
Tips[]
- Using a wand of cancellation will render the sphere impotent and unable to shock.