Skeletons are undead creatures, that are usually found in the deeper levels of the dungeon. They are sometimes found alone, in groups with other undead, or summoned by lichs or master lichs. Despite their lack of equipment, they can deal quite a lot of damage.
Location[]
- Depths of 1400-3100 feet;
- Depths of 390-930 meters;
- Chained skeleton;
- Summoned via raise the dead spell.
Loot[]
- Dagger (chained skeleton only, two daggers always carried/wielded, +2 enchantment);
- Dwarvish helm (chance to wear, -3 to +3 enchantment);
- Orcish helm (chance to wear, -3 to +3 enchantment);
- Ragged outfit (chance to wear, no enchantment);
- Longsword (chance to wield, -3 to +4 enchantment);
- Spiked flail (chance to wield, -3 to +3 enchantment).
Traits[]
Skeletons have been observed to have the following abilities or behaviours:
- Alignment: Neutral;
- Diet: Potions only;
- Health: Does not heal;
- Resistance: Change;
- Resistance: Cold;
- Resistance: Poison.
Equipment[]
A pet skeleton can equip the same amount of equipment as the player:
- One amulet or collar;
- One set of body armour;
- One cloak;
- One pair of footwear.
- One pair of gloves;
- One helm;
- Two rings;
- One shield;
- One weapon (with or without shield) or two weapons (without shield).
Mount[]
Skeletons have been observed to mount the following creatures:
Tips[]
- Although usually a summoned creature, a wand of cancellation has no effect on them.