"The Thief starts with high stealth and a spellbook of sleep. Her monkey is good at stealing, while she needs practice." - In-game description.
Stats[]
Alignments and Belief[]
(Non) Belief System: Consider Your Options.
"The thief believes in no supernatural powers, but instead that she need only use her intelligence to solve any problem." - In-game description.
- Chaotic Evil. "As a Chaotic follower she will throw caution and brain cells, to the wind if necessary;"
- Chaotic Good. "As a Chaotic follower she will throw caution and brain cells, to the wind if necessary;"
- Neutral. "As a Neutral follower she will not let her faculties drop below average."
Talents[]
- Acrobatics;
- Commerce;
- Dual Wielding;
- First Aid;
- Gastronomy;
- Larceny;
- Magic Precision;
- Nightmare Mode;
- Silence.
Starting Skills[]
- Knives: 1 point.
Starting Equipment[]
- Uncursed +1 dagger (wielded in right hand);
- Cursed +0 black hood (being worn);
- Cursed veil (being worn);
- Uncursed +0 black dress (being worn);
- Uncursed +0 black silk gloves (being worn);
- Uncursed pair of +0 silk shoes (being worn);
- Blessed spellbook of sleep.
Starting Pet[]
Strategy[]
[Need to develop this section to match other classes]
Trivia[]
- The thief class was made available in Wazhack v1.2.