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A wand of create monster will create a randomized monster as per the create monster spell. The amount of monsters created depends on the number of targets that are hit by the beam.

Obtained From[]

Wand of Create Monster

Zapping a wand of create monster and hitting multiple targets

  • Dungeon (chance to be found in chests or lying on the ground);
  • Kobold shaman (chance to drop, loot);
  • Emporium (sold if available).

Summoning[]

Creatures can be summoned by either zapping the wand at any direction or throwing the wand (at a creature).

The level and type of monsters summoned is:

1. Dependent on the depth and/or level of the summoner. For example, summoning monster at 200 feet down will almost always only result in Goos, Kobolds, Goblins, Rats, Cave Spiders, Garter Snakes and sometimes Orcs. However, every once in a while, a higher level monster may appear. For example a Wicker Man.  (some testing done, more testing needed)

OR

2. Firing at an enemy spawned by investigating doors to little rooms (under the conditions listed below). This results in a 95% chance of the same monster being spawned. This can be used create many rare items early in the dungeon.

The theory behind why this works is because the little rooms create a spawn point for the specific enemy in the immediate area around them once activated (the doors to the little room open, and will show up as red on the mini map). Under normal circumstances, the room will spawn around 5 enemies before going dormant. You must use the wand of create monster before the room goes dormant, or you'll go back to the normal enemies being generated. Note: the doors in the gnome mines will not work for this.

A great reason for doing this is if you're playing a spellcaster. If you find a door that spawns kobold shaman, they can drop spellbooks.

Be aware that enemy creation is exponential (each white dot you see along the beam where it connects with an enemy will create another creature!). It is very easy to end up with 40+ creatures trying to kill you. I highly suggest you are at full health and hasted if at all possible. The spell wizard lock is invaluable for freezing huge groups of enemies like this.

Strategy[]

White witch or huntsman characters can learn the beast mastery talent that allows all summoned monsters to have a chance of being tame, up to a 100% chance with the third tier of the talent. This can be used to create and invincible army, if the player has more than one wand of create Monster. A bard has his lute to mesmerize them. Be carful if there's a lot of it. Polymorph them and play your lute. Something like beetles maybe can't be easily snapped out of it and they will conflict haste. 

Pets

A Huntress with the Beast Mastery trait and a handful of wands.

Lute of Charming

Summoning a creature can be used as a means of attempting to generate food loot in times of desperation by reading the scroll, killing the creature, and hoping it drops a food item.

Tips[]

  • Throwing this wand at a creature will only result in summoning a single creature. However, doing so will not waste any charges;
  • Throwing this wand will not summon a creature, if it does not hit a target creature;
  • Wands can be recharged with a scroll of charging or from a shock source e.g. wand of lightning;
  • Wands can be sold to the shopkeeper;
  • Note! Summoning creatures using this wand will usually not result in any food remains when the summoned creature is slain.

Prices[]

Identified Charges Value
Blessed wand of create monster 10 219
Blessed wand of create monster 9 205
Uncursed wand of create monster 9 186
Cursed wand of create monster 9 168
Blessed wand of create monster 8 190
Uncursed wand of create monster 8 172
Cursed wand of create monster 8 156
Uncursed wand of create monster 6 146

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